Venice 2018.08.12, written by Kuna.
I’m happy to start this post saying that we’re gradually approaching a release date for the demo! 🎇 The coding is planned to be finished within August, and in September I’m going to put the last touches. So it’s likely that the demo will be out during Autumn! 🍁
Part of me doesn’t want to spoiler anything about PBS gaming experience but I also think that it’s rather rightful to show you a preview of what the game is going to be like, especially to the people who’s been following the development for a long time.
(Note that the GUI is still incomplete).
The first scene is set in front of the Choumugai entrance and the mysterious host Cry arrives to welcome Kairi and invite him into the red-light district.
Indeed Kairi gets super suspicious about it…
The second scene has a quite different atmosphere. It’s a sunny morning in Oudou, the rich district of Kujikawa and players can get the first pieces of information about the “spririted away” mystery that afflicts the story, from a TV program.
…And a bored girl is apparently annoyed because she can’t be part of the menace…? 😓
(Also, Kairi is nowhere to be seen in this scene…)
Before she leaves for school, a mysterious finding takes place too…! 😕
As today the words count of the coding amounts to 23,539 words!
The demo has currently 9/10 scenes and 19 choice menus. A mini game still needs to be as well.
A playtest by Livestraes of the coded (and debugged) part was done earlier today. She read through it in two hours (normal speed). (And well, she had fun lol)
Thank you for reading, see ya next week!🙌💜