Happy Holidays and 2019 recap!

2019.12.31 North Rhine-Westphalia, written by Kuna

Last year I’ve skipped the recap post but I thought to make one for 2019. To say the truth, this past year wasn’t very productive and I’m going to tell about the reasons as I go further into this update.

Before I start, though, there’s something else I’d like to say: happy holidays, everyone!! 🎊✨ Even when I wasn’t able to dedicate much time to the development I’ve been receiving tons of messages and appreciation for the demo, and lots of encouragement for the future steps! Thank you so much! 😊

Undelivered contents and problems with socials

Throughout the year, I had so much I wanted to accomplish and finish but I hardly reached my goals. One recent example is the art book, which was due to be completed in December but still in construction as I’m writing now… πŸ˜“ Everything feels very different from 2017 and 2018 when I would meet deadlines and stay on track…

One problem that I detected is too much presence on socials. Since I’ve started Patreon, I have dedicated a lot of time in preparing posts, headers and such. But I want to change this: I now plan to update as I make progresses, just posting the contents that I have, in a more natural flow. To lower social stress even more, I won’t post on Instagram and Ameba anymore, as well. As a result, only Patreon, Discord, Twitter and Itch.io will remain active, sometimes with copy-paste posts. Naturally, I will update this blog as well but I’m not sure in which fashion, yet. My main goal is to prioritize game development.

The “infamous” art book is on its way

I’m very sorry for the delay. I’ve naively thought that I could work during the Christmas break, but of course this time is very full of events and family activities. (Next year I will schedule December differently). I couldn’t finish the art book in time, but there’s so little left to do that I will announce its release very soon.

There’s no much point in saying this now, but I think I’ve put too much care in its layout and inserted so much content that it turned out in a very big project, taking unnecessary time away from the game development. I can’t wait to finish it so that I can tick it off my list for good! ( ; Ο‰ ;*)

2019 in a list

January: in December 2018 I found a new day job that unfortunately made impossible for me to work steadily on the development. I’ve worked full time before and I embrace the way of thinking that where there’s a will there’s a way, and one can always find a couple of hours every day to work on their personal project. Indeed, back in the golden days of development, I used to regularly go to the gym and study as well. But this new job was crazy. A multinational German/French company with a lot of benefits, but no day was the similar to the previous. There was no routine – not even regular shifts – and the amount of responsibility was crazy. And, due to my curriculum, I ended up being important to the team, so that I couldn’t even quit when I wanted but needed to wait the appropriate moment (unless I wanted to act like an asshole, but I care about people…). This being said, in January I was still fresh of unemployment and pushing my limits: I was working both on PBS and on commissions for another game.

February and March: I continued working on the art book.

April: I started working on characters’ reference sheets. Shin’s was the first one!

May: I started tackling the cover art for the art book.

June: I prepared the design for the keychain. Also, I became a published translator in Italy.

July: I launched the point-and-star system on Patreon.

August: I became more regular with art streaming and started the character sheet for Subaru.

September: I moved to Germany. During this months I was able to complete three artworks, as I was no longer tied to my day job.

October: I prepared the Halloween Event and… I got married to Gospel! πŸ’’πŸ’– Gospel and I have been dating for one year and six months and prepared everything only after I moved, but it resulted in a very great day! 😊

November: This month was pretty nice with a very good routine. I mainly worked on Shin’s sprite but I also managed to take care of other tasks. Unfortunately, this very good period was right before the hectic December…

December: I couldn’t finish either the art book nor the walkthrough, but I’ve delivered Subaru’s character sheet and worked on commissions.

Next Year plans

Of course my aim is to make as much progresses as I can with PBS. In 2020 I also want to dedicate time to illustrations and work as an illustrator.

Thank you so much for 2019, guys! I will work hard to deliver a complete different recap post in 2020 with full of great news! Take care! ヽ( ο½₯βˆ€ο½₯*)οΎ‰

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