Venice 2016.11.15, written by Kuna.
I’m glad I got to work on characters’ graphic again because, in my opinion, it probably speaks louder about the project’s contents… doesn’t it?
This past week I defined the MC Kairi’s sprite set. (He will only appear on the screen on the left side of his textbox in the form of a tiny sprite.) I outlined 27 emotions in total for him, and divided them into three poses.
Kairi is basically a fake character (meaning he pretends to be nice and all). I have no intention of doing any spoiler, but I think it’s alright to talk more specifically about “Serenade” contents from time to time. So, I show you the sketch for his emotions chart:
As you can see, the “fake Kairi” emotions lie on the left side and the more we move towards the right side, the realer his emotions become. I plan to use left and central emotions for most part of the game, and leave the “real Kairi” for the last part of the story. I think this could represent the main character growth.
I plan to have some clothes options for characters as well. It can become a lot of extra work so I’ll first try with a few basic outfits and see how it goes. For MC it’s easier since he only shows a bit portion of his body, eheh.
Basic outfits for Kairi will be:
I plan to have two more for him.
Lastly, this last week I redesigned the textbox. I used to have a big one covering the screen from side to side, but I grow tired of that design and I made a smaller one.
Each textbox will have the nametag with the color of the character speaking, except for sub characters that will be displayed in light gray. (I was inspired by Yumecast for the shape, but old textbox had different colored nametags so I just mixed the two things)
Thank you for reading!