Venice 2017.09.10, written by Kuna.
The good news is, the script for the short demo is finally finished. It lacks some more revisions and opinion from some external reader, but I’m done with it. It follows the original flow of events I’ve come with for the first draft of Serenade, and this is reassuring on one hand, on the other, I still have to figure out whether it effectively works fine or not. As they say, it’s better to choose from several versions and ideas, after all.
More in detail, what I fear of missing to convey are two things in particular.
- Reasons for Kairi to be emotionally involved in what’s happening are enough? I hate to talk about things only I know, but, I’ll try to touch this matter from a more general point of view, as the thing that I’m most concerned with at the moment, is to write down my doubts as a writer. The second half of the demo is indeed the part where Kairi shows some emotional weakness for the first time. Even if I’ve previously shown him being vulnerable to some extent, he always recovered thanks to his cool blood in every situation I’ve put him in. But now I want to make him “collapse” a bit and find some real reasons for his decisions. Easy to plan, difficult to convey.
- Reasons for the player to be involved are enough? Same goes for the potential player. Events happen, but are they interesting enough? I’ve got confidence in some characters and dialogues I’ve worked on, but, unfortunately, I don’t feel the same yet towards the flowing of events. One thing I did to prevent the lack of interests from the player is to make them decide how they want to proceed in the story through a branch of directional choices. Therefore, the player will be busy in exploring the story with their own unique taste rather than experiencing it. But what happens next? What happen when they reach the “climax” and the “definitive choice” is, alas, Kairi’s duty only. I’ve tried to mask this in a simple way. After all, after several menus of choices, the player can’t really be sure about how much he influenced Kairi’s decisions. But, as I’m not sure how this will be perceived by a player, I can’t do nothing but wait for my partner to test the story. (Last thing I want is to openly deceive a player. As soon as it works as a suggestion I believe it’s fine, though.)
Before I can send the draft to my partner I need to finish some sketches for the backgrounds and characters expressions, so that she can have a better grasp of the game itself. Nothing very new this week. I leave you with part of the branch map for scenes 6 and 7. Upcoming week will be a bit busy for what concerns real life, but I’ll try to work on said sketches. See ya! : )